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We Sail Beyond The Edge For Adventure Lies There is a hexmap generator for adventures beyond the edge of the known world.
You sit in the tavern before you embark on your journey and hear the tales of those who claim to have been beyond the edge. A few have scars. Some have poorly drawn maps they want inordinate amounts of money for. Most are drunk and run their mouth. You listen and make notes in the hope it might save your life, or better yet, make your fortune.
More Than Drunken Fools
Maybe it isn’t sailors in a tavern. You can use it wherever you wish. Have a witches coven tell you of visions from their walks on the astral plane. Summon some tricksy imps and make a bargain with them for information. Visit a retired adventurer’s hospice and have tea and biscuits with your elders. Sift through crumbling maps and ancient tomes, unearthing scraps of forgotten knowledge.
A playthough of We Sail Beyond generates a hexmap for the players, and a slightly but significantly different true map for the GM. It uses shared stories and rumours to create content for that map to go off and discover.
It can be played as the first session of a longer campaign, played standalone to generate a delightful artefact, or play episodically when you need new map content.
We Sail Beyond is system neutral and intended for use with your fantasy RPG of choice. That said, there is nothing that would stop it working in a sci-fi or modern setting so long as exploration is a theme of the game.
28 pages. A5 stapled softcover zine, 250gsm silk cover/matte lamination and 170gsm silk interior, full colour throughout. Includes mini GM Screen (350GSM silk A4 gatefold) & PDF.