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TWO SUMMERSis a tabletop RPG for a GM and 3 to 5 players, who take the role of the same characters at two different time periods: as teenagers in the 1990s, living an unforgettable adventure, and asadults 30 years later, coming back to the same place and realizing the adventure is not over. The game is conceived for campaigns of 7-8 sessions, lasting around 3 hours each.
You'll like this game if you enjoy light drama, sunny adventures and good-hearted nostalgia! Its diceless system is deliberately very simple: you can explain it in a few minutes and its summary fits on a single page, so as to better put a greater emphasis on storytelling and roleplaying.
The zine features acomplete game systemplus everything you need to build your own campaign within its 60 pages:
Instructions to create characters and a relation map through a "session zero"
A thorough guide helping you tocreate your ownTWO SUMMERScampaign, including advice, step by step examples and25 semi-prepared subplotsto insert into your story
Players and GM advice
A character and GM sheet
Beautiful illustrations and a full-color layout!
60 pages, saddle-stitched zine, full color. Includes PDF.