Twelve Years is a hand-crafted solo (or more) RPG with an old school, rules light, tables heavy approach.
Twelve Years pairs overland exploration and dungeon crawling by alternating between two game modes along your quest; Hexploring & Delving. You will assemble an adventuring party and send them off to certain doom attempting to save the world from the Lich King's wrath. As failed parties perish, take the time you have left to assemble a new party and try again.
You have 12 years until the Lich King burns the known world. Can you, or anyone you know, complete the coronation ritual and appease him? Better yet, destroy him once and for all?
Twelve Years is designed first as a solo-game but also contains multiplayer rules.
Each zine is an arcane obscurity cursed by the bone folder that brought it into this world.
Screen printed covers with metallic green ink on black and saddle stitched with matching green staples.
Coming it at 44 pages, the rules are quickly internalized and the book set aside needing only the Quick Play sheet while you play.