The Parthenogenesis of Hungry Hollow + PDF
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The Parthenogenesis of Hungry Hollow + PDF
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Spring has taken to a cold start.
the morning fog clinging on well into the afternoon, though Hungry Hollow is a quiet town and most folks don't seem to mind
With spring comes the birth of new life, something well celebrated in a town propped up by its farms. But Hungry Hollow is changing, its citizens consorting to bring about something... new.
Something Rotten.
About the Book:
The Parthenogenesis of Hungry Hollow is the first hardback adventure module for Liminal Horror. Something strange is happening in Hungry Hollow, seemingly centered around the upcoming birth of its newest resident. Dive into the town, make acquaintance with its inhabitants, and unravel the horrid truth that lies buzzing just beneath the surface.
The players take on the role of Investigators attempting to figure out what has been going on in Hungry Hollow (people have gone missing, some return changed, and rumors of dangerous Resonant Artifacts in the area). Brea, a former Investigator, had recently moved back to her home town of Hungry Hollow but all communication from her has ceased.
This sandbox adventure features:
- Multiple formats for play (with 3 different one-shot options and 3 custom starting scenarios that include party building questions).
- 8 custom archetypes for players to use when creating their Investigator.
- 6 Investigation Kit Loadouts for the party (extermination, artillery, heavy duty, reconnaissance, containment, espionage)
- 3 easy to use premade associates (additional party members).
- 56 keyed locations throughout town (4 of these are larger mapped "dungeon" locations).
- 89 total NPCs. 28 Citizens (non-implanted) and 31 Apiarists (implanted) tied to a location. There are an additional 24 townsfolk provided in the Appendix NPC table (12 Citizens and 12 Apiarists)
- New Monsters. 1 multiphase boss (Brea and the growing God-Queen) and four “followers” (Apiarists, Parasite Bee, Husk, Swarm)
- A custom kidnapping procedure the Apiarists use each night to grow their ranks.
- Four factions throughout the town trying to forward their plans or learn about what is going on.
- A custom Doom clock aligned to a Friday-Tuesday escalation of events (culminating in a baby shower for Brea and the God-Queen)
- Voidcrawl Encounter Procedure with six sub tables with 10 entries each (Nothing Happens, Day Encounter, Bees, Clue, Setback, Night Encounter)
- Appendix Consequences: 9 scenarios that posit what will happen in the short term and long term if they occur.
- Appendix Resonant Artifacts: There are 8 new Resonant Artifacts (magic items) provided.
- Appendix Fallouts: 7 module specific fallouts to go along with the Legacy Fallouts provided in Liminal Horror.
- Appendix The Archivist (patron): a custom patron to align with some of the scenario framings.
- Appendix Residents and Tourists: 24additional NPCs, divided between Citizens and Apiarists.
- Appendix Talk of the Town: 50 pieces of gossip, rumors, and what people are talking about in town.
- Appendix Random Search: 80items that can be rolled while investigating (spread into four tables).
- d20 On Bodies
- d20 Hidden Items
- d20 In Drawers
- d20 Among the Clutter
- Appendix NPC Quick Reference: A quick summary of name, occupation, location for all module NPCs divided by citizen and apiarist.
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Reference page: A page assembling the different tables for ease of Facilitator reference (stats, kidnapping table, voidcrawl table, NPC reaction tables, Doom Clock.
The Team:
Writing and Design by Josh Domanski and Goblin Archives
Illustration by Amanda Lee Franck
Editor and Sensitivity Reading by Roz Leahy
Proofreading by Jert!
116 pages, 6" x 9" sewn hardcover, color cover, black & white interiors, Includes PDF