Running Out of Time

Hurry up, please, it's time...

About the Game:

Running Out Of Time is a minimalist, classically-inspired RPG about survival and empathy in a dystopian cyberpunk future, where time is literally money and you only have a few days left to live, unless you start making more Time, or stealing for those that have too much.

Characters in this game are runners, people who realised the game was stacked against them and decide to act. They become mercenaries, revolutionaries, justice seeker and vigilantes. They take jobs to do whatever it takes to get more Time and share with others, or plan their own operations to steal the almost endless Time the rich have taken from all.

The game offers simple mechanics for cybernetic implants, weapons and other high tech gear, and focus on the dire situation the less fortunate have to live with. XP is based on how you spend your time, and how you share it with others.

The book brings a complete toolkit for the Referee, helping them build a Megacity, with different districts, events, sights, sounds and smells, as well as a job generator and 100 things that are happening in the game to spice things up!

The System

The rules that power Running Out Of Time were developed based on the amazing system created for Into the Odd and perfected with Electric Bastionland by Chris McDowall. They came into being during the Game Jam he hosted called Eclectic Bastionjam. The rules themselves fit in a A5 sheet of paper, but they are incredible flexible and encourages a type of game focusing on exploration, dialogue and creativity few games can match.

Most of the actions are resolved simply by role-play and the dice are only called for when there are serious risk and important consequences at play. When that happen you don't make a test like other games, you make a save. You're trying to avoid a serious consequence here.

Combat is also taken very seriously in a very simple way. All attacks hit and deal damage. You just roll for damage, and so does the Referee with your enemies. So think carefully if you really want to draw your weapons.

All of this and more makes the game system ideal for new and veteran players who want to focus on the story being created together without being bogged down by the rules. Upping the consequences and impact of player choices and actions make every moment counts on these games.

Creator:

Written by Diogo Nogueira
Art by Public Domain

An Exalted Funeral exclusive!

44 pages, 5.5" x 8.5", saddle stitched zine, color cover & interiors. Includes pdf.


Sale price
$10.00
List price
$20.00
You save
-$10.00 (50%)
Format:Print + PDF
In stock!

Ships From

Shipping Information

Orders typically ship within 24-48 hours after being placed, business days only Monday - Friday. If you place an order on Friday, Saturday, or Sunday then it will not ship until the following business week. 

We use USPS, UPS and DHL. Rates are based on current service rates and are subject to change. For the majority of items we ship in deluxe padded bubble mailers with bags and boards for added protection or with cardboard book mailers. Larger orders will be finely packed as well. We care about the product getting to you safe and secure.  

 

SHIPPING OPTIONS:

US DOMESTIC ORDERS: 

FREE MEDIA MAIL SHIPPING WITHIN THE US FOR BOOK ONLY ORDERS $100 AND UP!

MEDIA MAIL

  • Inexpensive
  • Takes 6-10 days
  • Includes tracking
  • Only books are available for shipping Media Mail
  • NO INSURANCE- This means all sales are final. By choosing this option you understand the inherent risk with ordering

USPS Priority, UPS, and DHL

  • Takes 2-4 Business days, usually
  • Tracking included
  • All items in store are available to be shipped using these methods
  • Insured, lost or damaged items will be covered

INTERNATIONAL ORDERS:

Please note that ALL SALES ARE FINAL. Shipments are sent via DHL. Shipping does not include customs fees, which are subject to each countries' tax requirement. We want you to buy with confidence but please understand that once the items leave the USA we will not be responsible for lost or damaged items unless you contact us to get additional insurance if available. 

 

RETURNED PACKAGES

If your shipment is returned to us due to insufficient address or marked as undeliverable for any reason, we will need to collect another shipping fee in order to resend your item. 

If you request an item to be returned (excluding damaged or incorrect items) then you will be responsible for the return shipping fee. 

COMBINING ORDERS  

Only orders that contain items that are in stock at the time of ordering will be combined, when possible. 

WE DO NOT HOLD ITEMS

Essentially it is the same as above. We adore all of you and strive to give you the best possible customer experience possible but inventory tracking not only for us but for our vendors and partners makes this almost impossible to do now. 

PRE-ORDERED ITEMS

Pre-order dates are subject to change. We get as frustrated as you do when things come up but this happens from time to time. Sometimes circumstances beyond our control will create delays. We try to communicate via social media and our weekly newsletter to keep everyone as up to date as possible. 

All items in an order containing pre-orders will ship with the pre-order item once it is in stock. If you would like the other items earlier, please place a seperate order from the one containing the pre-order. 

We cannot combine pre-orders with existing orders nor combine new orders with existing pre-orders. 

Pre-orders will be exempt from any type of general sale.

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