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Learn MoreWhy Wheelchairs Matter In Role-Playing Games
In this issue of ROLEing, Jim Plath explores the ways we immerse ourselves in stories, and why creating space in our narratives for wheelchair-users is important. Jim offers his personal perspective as a wheelchair-bound gamer and game designer.
Inside, you'll find:
- A brief essay on inclusiveness, and how the TTRPG hobby thrives with it.
- Suggestions on how to include disabled gamers at your table.
- Guidance for able-bodied players on how to accurately and sensitively portray a wheelchair-bound character.
The Team:
Written by Jim Plath
Edited by Drew Bagley
Art by NerdySquizzle