Zzarchov's Content Guide is a quick and easy way to get a game running, and keep it running. With recommendations for backgrounds, enviroments, encounters, traps and more, your players will be on the edge of their seats; unless you are a terrible DM that is.
This book is meant to be a set of premade content that you could have created on your own using the rules contained in the main book but didn’t because you don’t give enough of a fuck. Focusing on what equipment is available in your campaign’s starting town and thinking about who all the local personalities are can help ensure your campaign is grounded and feels like a real place. If you only plan to play for three or four sessions then you might want to have a couple of cookie cutter shops and some local denizens who came straight out of central casting. That is more than fine; time is a precious resource and there is nothing wrong with being careful on what you spend on it on.
This book is designed to give your players a great time, while having to minimally expend your own.
Written by: Zzarchov Kowolski.
Art by: Alex Mayo, William McAusland, and Dyson Logos.
Layout and design: Alex Mayo, FMG and Zzarchov Kowolski.
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Essentially it is the same as above. We adore all of you and strive to give you the best possible customer experience possible but inventory tracking not only for us but for our vendors and partners makes this almost impossible to do now.
Pre-order dates are subject to change. We get as frustrated as you do when things come up but this happens from time to time. Sometimes circumstances beyond our control will create delays. We try to communicate via social media and our weekly newsletter to keep everyone as up to date as possible.
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