Mythic Bastionland
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Mythic Bastionland
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Before Into The Odd There Was... Mythic Bastionland.
Embark on a quest like no other with Mythic Bastionland, a tabletop RPG set in the imagined past of Into the Odd and Electric Bastionland, built on the same lightning-fast, ultra-streamlined rules system.
In Mythic Bastionland, you begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world, manifesting them into reality while protecting the Realm from their strange influence.
Each player is one of 72 Knights, with personal equipment, a unique ability, and a passion that fuels their spirit. As your glory grows, you might eventually embark on the legendary City Quest, an impossible challenge to find The City itself, a shining metropolis seen only in dreams.
RULES LIGHT, FLAVOUR HEAVY
The streamlined rules support a campaign of exploration, where you traverse your own hex-mapped realm filled with myths, each slowly revealing their omens as you journey through their land. The book comes with 72 of these Myths, enough to know there's always a new surprise hidden in the woods.
Hex-crawling, domain management, ageing, exploration, and mass battles are all handled through fast, streamlined mechanics.
The rules of Mythic Bastionland are fast-paced and rules-light, encouraging creative problem solving and decisive combat. The game is perfect for groups of 1-5 players, plus a Referee, and is designed for both ongoing campaigns that span seasons and ages, and fast-paced one-shots that focus in on a particular adventure of a company of knights.
DECISIVE COMBAT
Nobody ever rolls to hit. You go straight to the damage roll. Every turn you decide to stay in the fight matters.
Use the new Gambit system to push enemies, splinter shields, drag them down from their steeds, and deftly reposition yourself. As Knights you also use Feats to Smite for extra damage, Focus on the perfect tactical manoeuvre, or Deny the strongest attacks of your foes.
This all sits on top of the same lightning-fast combat system familiar from Into the Odd.
A PAST THAT NEVER WAS
Mythic Bastionland is inspired by British folklore, Arthurian legends, and our own myths of the medieval era. I'm especially interested in the lies we tell about history, whether by misconception or design.
Just as this game was written in 21st Century Britain, this world was born from the stories told in Industrial and Electric Bastionland.
A past that never was, brought to life, and a place that you can visit if you know the way.
The Team:
Designed by Chris McDowall
Illustrated by Alec Sorensen
Hardcover book, 206 pages, color throughout.