Adapted from the Dungeon Dealer card decks for 5e and other systems. Create unlimited random dungeons with this easy to use book. Each page has a unique 5x5" dungeon tile that you can draw as well as D20 hallway sections to join tiles when you need to. D20 larger chambers mix up the room size and open the map up for boss encounters.
This open system allows you to add or subtract elements you might not need. This is a system-neutral map generator that will never make the same map twice. It uses the classic playing card deck "52 factorial" which is really a super sized "140 factorial" when you add all the variables inside the book + the variable orientation of the map sections.
"The Dungeon Dealer Chamber and Maze decks are going to sit alongside of them in my collection! And to be honest, I would label Dungeon Dealer's decks as a quintessential supplement to tabletop roleplaying." -- Easy Roller Dice
Didn't prep the night before? This is great for live map making
If you're running a campaign and need a map on the fly, you can create rooms, hallways, and chambers as your party explores. If a PC enters a chamber and an enemy marker is facing them in the doorway, they have been surprised by that enemy. Pits can send PCs or NPCs down a level into a new randomly generated floor of the dungeon. As the Game Master, you will constantly be surprised by the outcomes.
What's in the book
D100 map sections
D20 hallway section key on each page for each of use
D20 large chambers for bosses and massive rooms
Enemy markers and traps (arrows, pits, triggered doors)