Kavlov's Sanctuary: OSE Edition + PDF
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Learn MoreA millennium has passed since Kavlov imprisoned the demon Balthazar deep beneath the earth, binding themselves within the Halls of Dread to guarantee their success. However, as Kavlov's power fades, so does the demon's prison. Do you have what it takes to stop the ritual circles from being activated and prevent Balthazar's escape? Or will you take on the role of the villain, seeking to unleash untold destruction on the world by freeing the demon from its bonds?
Explore the dread-filled halls of Kavlov's Sanctuary and uncover the ancient secrets and betrayals that could determine the fate of the world. But be warned, your actions have consequences, and the ultimate battle between good and evil is closer than ever before!
What is Kavlov's Sanctuary?
Kavlov's Sanctuary is a campaign module and adventure sandbox created for Old School Essentials. The module is designed with extended play in mind, prioritizing a detailed and immersive setting filled with lore, NPCs, and hooks over a predetermined adventure or rigid plot. It serves as a foundation for game masters to create their own adventures, providing ample opportunity for customization and player-driven exploration.
What's Inside
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7 New OSE Classes
Play as one of seven new grisly classes, including the Flesh Weaver, Blood Baron, Degenerate Cannibal, Mycotic Fiend, Skinned Bastard, Disgraced Court Alchemist, or Roach God Emissary, each packed full of morbid flavor and 6 unique abilities to choose from. -
The Village
Filled with lore, NPCs, rumors, and all of the services needed to mourn the loss of your beloved player characters. -
The Dreaded Hills
Explore 13 dungeons of increasing difficulty and discover the unique tribes and monsters that occupy them. Filled with over 30+ unique enemies, 10+ bosses, and 20+ magical items. -
Wilderness
Landmarks and wilderness locations; the earthen settlements, carnivorous keep, deadwoods, bellroot wilds, and bog! -
Bog Witch's Wares
Over 30 unique and powerful items for PCs to purchase; be warned, the Witch has no use for silver, preferring to deal in ogre’s heart, vampire’s ashes, and other disturbing trinkets instead. -
Wandering Monster tables
For the wilderness, deadwoods, and bog.
The Team:
Writing & Layout Jean Luc Lariviere-Lacombe
OSE Conversion Todd Terwilliger (Hexed Press) Jean Luc Lariviere-Lacombe
Editorial Support W. Tanner Kirk (Paladin Prose)
Art Łukasz Piwiński (cover), Annabel Wing-Yan Fan, Jean Luc Lariviere-Lacombe