Into the Zone
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DARE YOU WALK WHERE ANGELS FEAR TO TREAD?
About the Book:
INTO THE ZONE is a tabletop roleplaying game about delving into mysterious ZONES across the earth, places changed after the mysterious FLASH, an event disputed amongst professionals, civilians, and scholars alike. You play as a STALKER, a freelance mercenary on a mission to make it rich, search for something lost, or discover the mysterious SFEAR. There is plenty to impede your progress: mutated creatures, violations of physics, the desperate human military, and the Cult of the SFEAR – the weak and susceptible who do the bidding of the SFEAR’s alien emissions.
The game runs on a set of rules dubbed the ZONE SYSTEM, which promotes lethality, narrative consequences, and OVERSEER (GM) intrusions. Inspired by video games like STALKER and ESCAPE FROM TARKOV, and RPGS such as Cy_Borg, Twilight: 2000, and OSR-likes, the game encourages exploration, preparation, and creativity to survive. But don’t be fooled: all who enter the ZONE leave with scars, seen or unseen.
INTO THE ZONE Contains:
- 5 distinct Roles with unique abilities and items.
- Random tables for encounters across the ZONE.
- A ZONE map generator.
- A tight, fast-paced combat system which bypasses needless paperwork.
- Panic and Stress to push STALKERS to their breaking point.
- d66 AFFLICTIONS for STALKERS that survive long enough to suffer.
- d66 ARTIFACTS to make EXCURSIONS worthwhile.
- An OVERSEER section for tips on how to run the game and examples of play.
Remember:
Get to the centre.
Find the SFEAR.
Fulfill your Destiny.