Roads beyond counting and buildings that block the very sun. A city that stretches without measure and whose secrets are without number...
A sprawling metropolis, built on the bones of cities long forgotten, it is as every bit as colorful and chaotic as it is deadly and unforgiving. It is ruled from the glistening Spires above; The Nobles, demigods of flesh made gold, who’s tyrannical whims ebb and flow like bloody tides across the city. Yet, as tall as the city towers above, so too does it descend below, where dark and terrible things roil with hunger beneath the cobblestone streets...
This city eats people. Never forget that.
About the book:
Into the Cess and Citadelcontains information, tools, and tricks for both players and Game-masters. For players, there are a multitude of options to travel and explore the city, from the squalid Undercity below to the decadent Spires above, each requiring a different approach to survive their hardened and blood-stained passages. Along the way will be complex factions to befriend or combat, along with opportunities to exploit for the many treasures that await in the eclectic districts. Finally, there are a multitude of strange artifacts and cobblestone magics, each embodying the chaotic and frightening nature of the city.
Rules for traveling and surviving in a city; including exploration, traffic, and hazards.
Tools for generating unique urban factions and their complicated relationships.
Guides for running each of the urban environments presented within the book and pointers on how they differ from dungeons or wilderness.
Step-by-step guides for generating and running three unique city landscapes: the sprawling Megacity, the dungeon-like Undercity, and the dangerously opulent Spires.
Hundreds of tools, hirelings, contraband and services both mundane and strange.
Unique districts to explore and exploit, from the grand libraries of the Archivists to the industrial hellscapes of the Foundry.
Dozens of tables for dressing shops, streets, NPCs and more.
50+ monsters ranging from Depraved Aristocrats, Sewer Walruses, and Dire Pigeons
Magical artifacts, curious spells, diseases, 100 locations and more…
All written in a system-neutral format for use in most role-playing games.
Art and Writing: Alex Coggon and Charlie Ferguson-Avery Layout: Charlie Ferguson-Avery Proofreading: Brian Ferguson-Avery and Jeannie Showers Chapter Header Art: Brian Yaksha
Published by Feral Indie Studio.
282 pages, 9x6” Smyth-sewn hardback, full-color interior. PDF included. Limited Edition has a foil stamped cover.
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