In Our Own Wor(l)ds is a ttrpg/larp/storytelling game about making zines, trading zines, character development and worldbuilding, as well as a lesson on how to make a simple zine, all in one package. It’s a love letter to zine culture, friendships across the distance, snail mail, and parallel universes.
If you are not familiar with zine culture, it’s an underground subculture devoted to making, selling (though usually not for much), and trading zines (self-published booklets). Zines culture has traditionally been a space where people from marginalized identities and subcultures can get their voice out there without being censored.
This game is about a specific subgenre of zines known as “perzines”. A perzine is a personal zine, where the “zinester” writes (and sometimes draws) about their own life experiences, identities, interests, and thoughts.
In this game you’ll be playing as a character in a parallel universe. It may be very similar to our own world, or very, very different. But no matter what this world looks like, you’ll be making zines as your character and trading them with another player character who will be making their own.
Over the course of trading zines, you’ll develop your own characters and worlds, starting from basics and expanding over the course of creating and trading several zines. According to the mechanics detailed within this zine, features of the zines you receive from the other player will influence your character and gradually strengthen your characters’ friendship with each other. The goal for the game is to both develop your characters and universes and collaboratively shape a narrative.
28 pages, 5.5”x8.5”, stapled zine, b&w interior. PDFs and text files with image descriptions included.