FREE STANDARD US SHIPPING ON ORDERS OVER $100! Orders placed during the Black Friday Weekend Sale will not start to fulfill until Monday 11/28. Please expect delays in fulfillment and shipping with the increase in order volume. We cannot combine orders.
A solo journaling game in which you will document your attempts to deliver a very complicated engineering project on time and under budget. You hope for success, but you will most likely fail, damage your reputation, and lose your job. So it goes.
Your company has entrusted you with millions of dollars of other people's money. They expect you to please the client and turn a profit at the same time. On paper, it looks pretty straightforward. However, your client, your team, your company leadership, and your friends and family also have needs which complicate the execution of the project. You might even occasionally want to take care of yourself. Good luck!
Your character in this journaling game will never be at risk of physical harm. However, Hope is not a Plan includes themes of stress, professional disappointment, failure to meet obligations to friends and family, getting blamed for things you have no control over, and job loss.
This is a role-playing game, but you play by yourself, not with a group at a table. The game will present you with various situations and you write about how you think the story unfolds. Your character is a project manager for a complex engineering project - but it doesn't have to be you. The game has some explanations about the various types of engineering and how they fit together in big projects. Feel free to make up the parts you don't know.
You use a deck of cards, a 6-sided die, and a tumbling block tower (the game Jenga™ is an example) as your tools for the game. You'll also need some markers to track milestones (coins, poker chips, something like that) and a way to keep your notes. (If you don't have a tumbling block tower game available, don't worry, there are alternates suggested.)
The tower of blocks represents your mental capacity to handle stress and keep all the tasks in your project straight. The 6-sided die tells you how many cards to draw for a turn. The cards point to the writing prompts in the book, which describe events that come up during your project. Many of the prompts say to "pull from the tower" which means pull a block from the lower part of your tower and balance it on top. Some die rolls will let you achieve milestones in your project. If the tower falls before you deliver the project, you lose.
"If the tower falls, you lose" is the key game mechanic for the Wretched & Alone games. There is a New Game+ mode added, where each time you start again, you can remove troublesome cards from the deck, so with experience it gets easier to win, just like real project management.
Created by Steve Wright.
30 pages, A5 size, staple bound zine, black and white. PDF included.
Orders typically ship within 24-48 hours after being placed, business days only Monday - Friday. If you place an order on Friday, Saturday, or Sunday then it will not ship until the following business week.
We use USPS, UPS and DHL. Rates are based on current service rates and are subject to change. For the majority of items we ship in deluxe padded bubble mailers with bags and boards for added protection or with cardboard book mailers. Larger orders will be finely packed as well. We care about the product getting to you safe and secure.
US DOMESTIC ORDERS:
USPS Priority, UPS, and DHL
Please note that ALL SALES ARE FINAL. Shipments are sent via DHL. Shipping does not include customs fees, which are subject to each countries' tax requirement. We want you to buy with confidence but please understand that once the items leave the USA we will not be responsible for lost or damaged items unless you contact us to get additional insurance if available.
If your shipment is returned to us due to insufficient address or marked as undeliverable for any reason, we will need to collect another shipping fee in order to resend your item.
If you request an item to be returned (excluding damaged or incorrect items) then you will be responsible for the return shipping fee.
Only orders that contain items that are in stock at the time of ordering will be combined, when possible.
Essentially it is the same as above. We adore all of you and strive to give you the best possible customer experience possible but inventory tracking not only for us but for our vendors and partners makes this almost impossible to do now.
Pre-order dates are subject to change. We get as frustrated as you do when things come up but this happens from time to time. Sometimes circumstances beyond our control will create delays. We try to communicate via social media and our weekly newsletter to keep everyone as up to date as possible.
All items in an order containing pre-orders will ship with the pre-order item once it is in stock. If you would like the other items earlier, please place a seperate order from the one containing the pre-order.
We cannot combine pre-orders with existing orders nor combine new orders with existing pre-orders.
Pre-orders will be exempt from any type of general sale.