You have no home.
You have no job.
You have no friends.
You have no family.
You have no prospects.
What you do have are a handful of pennies, a blithe disregard for your own life, and a particular set of skills. The kind of skills that make respectable folks avoid you.Out there, beyond civilization, lies danger: monsters and magic and ancient ruins pregnant with treasure. Death is likely, but what did you have to live for anyway? At least out there is the chance to make something of yourself, and maybe even get back at those who wronged you.
This is no life for decent folk, but you’re not decent folk. You are an Errant.
Errant is a classic fantasy role-playing game in the vein of the first few editions of that role-playing game and its many imitators and descendants such as Knave, Into the Odd, and The Black Hack. It is freely compatible with material for all those games as well as the newest edition of that role-playing game, with conversion guides provided within.
Errant is designed to be Simple, with no math above a 2nd grade level necessary. It’s a game that Cuts to the Chase by maintaining the smallest amount of time between players making meaningful decisions. Player abilities are Active, not Passive, giving them choices instead of bonuses. It’s a game of Options, not Proscriptions: all rules and procedures in Errant are intended as guidance, to provide a toolbox for play. Rules are written to be open-ended, extendable, and use natural language wherever possible. We trust you to make good decisions.
Errant is rules light, procedure heavy.
What does that mean?
Well, it means that the rules you need to play Errant are simple to understand and
minimal. At its core, the basic mechanic is to simply roll a twenty-sided die and try to get a result that’s in between two numbers (“roll high under” or “blackjack”) to resolve tasks.
However, Errant has a number of procedures that are designed to help you navigate different play situations in fair and interesting ways. Want to know how to run an exciting chase scene, or establish a fried cockatrice restaurant, or sue a demon for emotional negligence? Errant has procedures that can help you do that!
Procedures are not rules, but neither are they vague, general guidance. They provide a framework to structure the game, and can be adjusted, ignored, hacked, mangled, broken, stolen, or seasoned to taste.
While designed to be more comprehensive than the lightweight rulesets of many newer old-school role-playing games, all the rules and procedures of Errant are streamlined for ease of use and understanding. They have been hammered into shape by five years of rigorous playtesting. Every rule or procedure within the book has come into contact with a live player, and has changed as a result.
Writing – Ava Islam
Editing – Joseph H. Vilas
Layout – Nick LS Whelan
Cover Art – Ian Hagan
Interior Art – Morrie B, Emiel Boven, Katrin Dirim, Madeleine Ember, José Eduardo “Jegs" González, lain Gruetter, Ian Hagan, Alexey Ivanov, David Lewis Johnson, Łukasz Kowalczuk, Gus L, Lazy Litch, Meatborg, Penny Melgarejo, L.F. OSR, T.S. Pendlebury, Brooke Penrose, Connor Ricks, Hodag RPG, Perplexing Ruins, SVARMAN, Jae Tanaka, Tony Tran, Daniel Vega, Peter Violini.
Orders typically ship within 24-48 hours after being placed, business days only Monday - Friday. If you place an order on Friday, Saturday, or Sunday then it will not ship until the following business week.
We use USPS, UPS and DHL. Rates are based on current service rates and are subject to change. For the majority of items we ship in deluxe padded bubble mailers with bags and boards for added protection or with cardboard book mailers. Larger orders will be finely packed as well. We care about the product getting to you safe and secure.
US DOMESTIC ORDERS:
USPS Priority, UPS, and DHL
Please note that ALL SALES ARE FINAL. Shipments are sent via DHL. Shipping does not include customs fees, which are subject to each countries' tax requirement. We want you to buy with confidence but please understand that once the items leave the USA we will not be responsible for lost or damaged items unless you contact us to get additional insurance if available.
If your shipment is returned to us due to insufficient address or marked as undeliverable for any reason, we will need to collect another shipping fee in order to resend your item.
If you request an item to be returned (excluding damaged or incorrect items) then you will be responsible for the return shipping fee.
Only orders that contain items that are in stock at the time of ordering will be combined, when possible.
Essentially it is the same as above. We adore all of you and strive to give you the best possible customer experience possible but inventory tracking not only for us but for our vendors and partners makes this almost impossible to do now.
Pre-order dates are subject to change. We get as frustrated as you do when things come up but this happens from time to time. Sometimes circumstances beyond our control will create delays. We try to communicate via social media and our weekly newsletter to keep everyone as up to date as possible.
All items in an order containing pre-orders will ship with the pre-order item once it is in stock. If you would like the other items earlier, please place a seperate order from the one containing the pre-order.
We cannot combine pre-orders with existing orders nor combine new orders with existing pre-orders.
Pre-orders will be exempt from any type of general sale.