Echoes in the Graveyard 24-page zine adventure for the Mothership Sci-Fi Horror RPG Writing and art by Matt Umland Edited by Jarrett Crader
The crew of the deep space survey vessel, Sunset Graveyard is trapped. Not by an evil crime syndicate or predatory creature but by the impassive, unfeeling force of Time itself. Can your players save them? Can they save themselves?
A familiar, mind-bending sci-fi trope recreated in a simple, easy-to-play format.
A complex challenge for players that rewards smart play over brute force.
A small cast of memorable NPCs designed for playability, including a talking computer.
Plus bonus content for use with any Mothership game:
Technobabble and Science Jargon generators to support interactions with expert NPCs.
5d10 solar system generator to quickly create an unexplored sector.
Expanded Jump Space content:
Jump sickness rules for humans who stake awake during jump