Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).
While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.
Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.
Words by Tyler Crumrine
Map by Jonathan Yee
Illustrations by Austin Breed
Published by Possible World Games
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Only orders that contain items that are in stock at the time of ordering will be combined, when possible.
Essentially it is the same as above. We adore all of you and strive to give you the best possible customer experience possible but inventory tracking not only for us but for our vendors and partners makes this almost impossible to do now.
Pre-order dates are subject to change. We get as frustrated as you do when things come up but this happens from time to time. Sometimes circumstances beyond our control will create delays. We try to communicate via social media and our weekly newsletter to keep everyone as up to date as possible.
All items in an order containing pre-orders will ship with the pre-order item once it is in stock. If you would like the other items earlier, please place a seperate order from the one containing the pre-order.
We cannot combine pre-orders with existing orders nor combine new orders with existing pre-orders.
Pre-orders will be exempt from any type of general sale.
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