3 Day Weekend (3DW) is a tabletop roleplaying game where you play as kids in a clubhouse over a long weekend. You hang out, tell jokes and stories, trade cards, go on fetch quests, and eventually face off against your rivals in your chosen game. It is rules-lite and gm-less: everyone works together to have the best time and best the bullies. 3DW is designed & illustrated by Adam Vass and published by World Champ Game Co.
This game emulates a lot of Nickelodeon shows from the 90's like Hey Arnold! and Rocket Power and movies like The Mighty Ducks, Little Rascals, Peanuts, Brink, and Space Jam.
The game requires just the rules, a standard deck of playing cards, and some notecards for your characters. 3DW uses different mechanical systems for each of the three days:
Friday is for Hanging Out using a collection of mini-games with varied player counts similar to RPGs like Mobile Frame Zero: Firebrands from Lumpley games. Your kids will do what we did when we were 10: ride bikes, tell secrets, eat snacks, and daydream, each using various systems that allow you to explore your characters relationships and gain cards you'll use the rest of the weekend. At some point Friday, you'll come face to face with your Rivals (bullies, rich kids, etc.) and challenge them to a showdown on Sunday in the sport or game of your choice!
Saturday is for Making Plans. Kids can go it alone or form small teams with each other to gain intel, find tools, and otherwise try to gain advantages for the coming face-off with your Rivals. You'll do this using the cards you acquired Friday to play the kid's classic: Go Fish! Players portray their character kid when going on their own quest and describe setting or offer challenges during other kid's quests, responsibilities left to a game master in more traditional games but shared by all players here.
Sunday is for The Showdown, the confrontation between your group of friends and your rivals. You'll use the cards you acquired on other days to collaboratively tell the story, using sets of matching cards to make big impact on the outcome. Your group's ability to work cleverly together on the third day will determine whether you come out victorious or if you'll have to mend your wounds at the clubhouse in defeat.
16 pages, 5x8" zine, single-color risograph printing.
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Only orders that contain items that are in stock at the time of ordering will be combined, when possible.
Essentially it is the same as above. We adore all of you and strive to give you the best possible customer experience possible but inventory tracking not only for us but for our vendors and partners makes this almost impossible to do now.
Pre-order dates are subject to change. We get as frustrated as you do when things come up but this happens from time to time. Sometimes circumstances beyond our control will create delays. We try to communicate via social media and our weekly newsletter to keep everyone as up to date as possible.
All items in an order containing pre-orders will ship with the pre-order item once it is in stock. If you would like the other items earlier, please place a seperate order from the one containing the pre-order.
We cannot combine pre-orders with existing orders nor combine new orders with existing pre-orders.
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