1400 Lo-Fi Hi-Fantasy + PDF
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Learn MoreIT’S GRIM BENEATH THE SURFACE. AND IT’S DARK...
Labyrinthine caverns connect lost cities and antediluvian tombs filled with monsters and madness, but most importantly, hidden and unremembered treasures.
About the book:
1400 LO-FI HI-FANTASY is a collection of five rules-lite, fantasy micro-games with a shared ruleset.
Each game has its own character options and variant rules, which can plug-and-play to tailor the game to the perfect experience for your group. The game also includes player and GM guidance, tables to help the GM create a world full of adventure and intrigue, and a replayable starter adventure: The Planar Nexus.
1400 LO-FI HI-FANTASY uses an easy-to-learn, skill-based system, where players roll a larger numbered polyhedral die the better their skill. Character creation is quick and easy, and the game focuses on narrative-driven gameplay and prioritises player agency and inventiveness.
The core rules are based on the 24XX system.
Includes 5 rules-lite micro-games:
- QUEST - Heroic fantasy adventures that tap into the ‘classic’ D&D-esque RPG space. Pick a class and ancestry, grabs some gear, and get exploring,
- BELOW - Dungeon crawl with a darker vibe. Introduces magic (and cursed) items, new rules for harm, and generators for dungeon locations, hazards, and enemies.
- SNEAK - Shadowy heists and assassinations. Play a vagabond pulling off under-the-table jobs. Introduces gadgets and new spells for players, and rules for running heists.
- MAGE - High-magic spell-slinging adventures with expanded rules for spellcasting and a choice of sixty spells.
- PLANES - Explore the multiverse as one of twenty ancestries, including Cambion, Myconid, and Reptite. Tables for the GM to populate an entire universe with adventure.
- THE PLANAR NEXUS - Starter adventure module with multiple approaches that plays differently using different 1400 games.
The team:
Designed by James Lennox-Gordon
Published by Unknown Dungeon