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Continue ShoppingPost-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. TORQ is two games built into one.
Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them.
Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The Reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together. Ply your trade, whether you’re a:
TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-Anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world.
In your game of TORQ, create that world and those places, inhabit the people finding connection and joy in a different world.
Credits
Writing by Will JobstEditing by Seb Pines
Published by Good Luck Press
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