Being the GM is rewarding but it’s also a lot of hard work!
About the book:
You can also use this book to run one-shot adventures and it also has guidance on linking them together into a campaign. Many adventures include mechanics and guidance for wilderness exploration to help players experience that feeling of awe in exploring a strange and magical world. It also includes original monsters that will surprise and terrify even seasoned players.
Contains 200 pages of content, 12 adventures ranging from 1st-7th level, 18 original monsters, dozens of NPCs, new magical weapons and potions, a new playable race, and is loaded with beautiful full color art throughout. Each adventure includes a plug-and-play section detailing how to connect it to your own campaign and is designed to be as easy to run as possible for the GM.
Author - Shane Collins Content Editor - Ash Monogue Copy Editor - Frank Ard Lead Illustrator - Pawel Parol
200 pages, A4, full color, perfect bound book. No PDF included.