Written for use with the Swords & Wizardry Complete roleplaying game, but suitable for any Old-School D&D-style roleplaying game. More green-hued, twisted, dark-fantasy, old-school mini-setting. Now expanded to include the whole of the British Isles and beyond.
The first book (The Midderlands — An OSR Mini-setting & Bestiary) focused on the land-locked Midderlands, a twisted version of central England. This book expands the setting to include the whole of Havenland, Scrotland, Oldenwale, Emeraude, and beyond. Learn about Bear Maw, Darkpool, H’sst-Akal, Middercastle, Queensmyr, Scar Burg, the Great Wall of Hadreen and many more locations. Explore the shipwrecks of the coast, and be harried by Gloomcrabs, Sharkfolk, Leviathan Spawn and more. Learn of the dangers of the neighbouring countries, Gaulandia and the Serpentlands. This book is full of more horrors and threats to the safety of not only the midderfolk, but havenfolk at large. Sea monsters, threats of invasion, countrywide travel, island enclaves, and ship combat to name a few. This expanded setting gives more opportunity for adventure and who doesn’t love adventure?
The first book focused on the land-locked Midderlands, an area I know well. In terms of a campaign area, it is small – approximately 45 miles by 35 miles – which allows for a feeling of close ties and for the actions of the player characters to have a tangible influence. I have been to Haven’s End, Ill Faircombe, Blymouth, Great Lunden, Windsour, Caer Oldenwale, Bellthorp… the list goes on. I realised that I know quite a bit about some of the other locations around my fair island home. I love the sea, the rugged hills and mountains of Oldenwale, and I frequently take trips to Bear Maw. I realised I could use the same approach as I used in The Midderlands to twist and mould other locations, and finally make my way to the seas and discover the other landmasses at its borders. Ports, shipwrecks, Gaulandia, Scrotland, Oldenwale, Emeraude, and the Serpentlands could all be used to make the setting larger and introduce more alarming horrors and threats to the safety of not only the midderfolk, but havenfolk at large. Sea monsters, threats of invasion, countrywide travel, island enclaves, ship combat to name a few. An expanded setting gave more opportunity for adventure and who doesn’t love adventure?