The powers that be are locked in a tense nuclear standoff, and the fate of the world hangs in the balance.
Away from the watchful eye of national intelligence, a cadre of exceptional misfits is assembled. These soldiers of fortune are uniquely equipped for covert and unusual operations.
In these uncertain times, the line between science and superstition has been broken, and the new arms race is only beginning. You, or your associates, may be faced with weapons, tactics, and actors unlike any you have ever seen. For a price, those exceptional misfits can help. When you’re all out of options, it’s time to call FIST.
FIST is a tabletop roleplaying game for one referee and two to six players. It draws heavily from Chris P. Wolf and Olivia Gulin's Offworlders and John Harper's World of Dungeons, as well as being inspired by Metal Gear Solid, The A-Team, and Doom Patrol.
PARANORMAL MERCENARIES - Use the modular traits system to construct unique and fully-equipped characters in a matter of seconds. Play as a telekinetic alien, a mutant sniper, or a cyborg ninja.
BRUTAL ACTION - Experience fast, fluid stunts and combat with the tried-and-true Powered by the Apocalypse resolution roll. Play with a rules-light system which deepens organically as characters advance, offering intriguing choices and mechanics but never interfering with the action.
TACTICAL OPERATIONS - Plan and execute Cold War espionage missions using enemy, weapon, and mod templates in tandem with the randomized scenario generator. Structure campaigns around a levelling system which uses open-ended character development in place of XP and loot.
REVISED AND EXPANDED - Create stranger and more powerful mercs than ever before with 4,950 possible starting character builds. With revised content from CYCLOPS INTEL FILE 01 plus 47 brand new traits, portray kleptomaniac rock stars, genius detectives, and tentacled freaks who have Death on speed-dial. Enjoy a tighter, more randomized, more lethal game inspired by the best of the OSR.