It's not a magazine just about or for filmmakers; it's a love letter to films, video games, and board games written by people whose passions lie beyond those things.
I always loved that Nintendo's game designers were all people without a games background: Pikmin was created by a gardener, Splatoon by an artist. Disco Elysium was written by a political activist and novelist. If your reaction is to say that "Shigeru Miyamoto wasn't a gardener!", this magazine might not be for you. That's okay.
Filmmakers Without Cameras is a misnomer.
It's down to earth, thoroughly unpretentious, and easily accessible. I want this to be a platform for people who don't usually write about games or films to write about those things, and I want this to be a gateway for people to start looking at the art they love in meaningful ways.
The inaugural issue includes, amongst others:
Storytelling in games as compared to films: How cinematography, interaction, and narrative design affect user experience — should games strive to be “cinematic”?
Life At Sea: Mysteriously missing merchant ships and the science behind the Kraken.
The Colour of Love in the Twilight Saga: Melissa’s quick, witty overview of colour and the difference a change of director can have on a series.
The Cult of Bubbling Waters: A random encounter table for Mörk Borg or other roleplaying game of your choice.
High School Musical 2 is a Communist Manifesto: Does what it says on the tin.
36 pages, A5, perfect bound softcover book, full color throughout. PDF not included.