Green Dawn Mall never ends, Green Dawn Mall is hungry for customers...
The Mall Continues to produce shops and things to be bought, but it's never enough.
You'll like this game if you enjoy exploration and interactions with your surroundings rather than combat, a world which is more odd than horrific, and random environments that will always surprise you—even if you're the GM. The rules aim for simplicity: roll between 1 and 4d6, succeed on 5 or 6, and that’s about it!
In addition to a complete game system, this game includes:
A method for generating an endless succession of stores for the characters to explore
36 stores with a modular description, taking into account things getting weirder and weirder
252 NPCs and odd beings to populate the Mall
252 odd objects for the PCs to experiment with
6 Factions which are cohabiting within the Mall
4 different ways of ending a session, including a confrontation with the Heart of the Mall
A description of the Mall’s upper and lower levels, even more labyrinthine than the rest
Options to play a short campaign or try other character concepts
A character sheet
Written by Côme Martin
96 pages, A5 zine, color cover, B&W interior. PDF included.